Post by DarkBahamutZERO on Oct 29, 2009 23:21:52 GMT -5
New idea, and a new way to play a classic survivial, against zombies....
BACKGROUND
It came fast, without warning, thoasands of zombies poaring into the cities, starting as a single infect, but multipling quickly, it was in the air. Of couarse their was the ones immune to the zombification, the problem was when they died to the infected, they became, something different, dubbed the 'special infected' by the remaining survivors. The mulitary was powerless, the world in flames, and hell, turned out fire kills zombies extremly well......
This is your story! Pick where you will hide in the city, what weapons you will use, how long will you go before you brave to move, or even make it out alive......
REGULATIONS
- 3 people must be active roleplayer to play, 2 survivers, and the zombie master mind
- The master mind picks the town, and supplies the picture of where you are, list what is in it: malls, unique landmarks, etc
- The master mind picks the winning conditions, surivie for 7 days(real days, but long posts, 7 days minimum) or get out of town(unlimited time, may take forever, if more than 50% of survivers leave, the rest are counted as MIA, and become zombies)
- Surviors start with 2 ranged weapons(ANY WEAPON YOU WANT!!) and one melee
- Survivers start with the weapons in char bio, not another
- Master mind makes a list of 'events' which each involve a number, 1-10(short game) 1-20 and up(median to long game)
- this is the site for online die, use it! I will determian who is master mind and who is survivors DIE ROLE!
- Ok, pictures are allowed for chars and weapons, modern, NO FUTURE!
SPECIAL INFECTED
if oyu die, use the die roll site to see what you are:
key: number is the rolled number
1. The Hunter is similar to the fast zombies from Half-Life 2, although they are not as mutated on the outside. The Hunter is extremely quick and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead, or the Hunter has been knocked off by another Survivor. They are not the most physically adept Infected, having relatively low health, and thus it doesn't take very much to kill them. When the Hunter crouches down in preparation to pounce, it growls, giving it away to any nearby Survivors. However, whilst standing it makes no noise. The Hunter is the only Special Infected that can remain absolutely silent.
2. The Jockey is a new Special Infected that will be appearing in Left 4 Dead 2. It is a smaller, hunched back Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can also shift his weight around and cause the Survivor to stumble in his desired direction giving this Special Infected a type of control over the Survivor. It could be a reference to the headcrab in the Half-Life series. The Jockey seems to have a spinal disease, similar to Kyphosis.
3. The Smoker is an ambush class who can strangle Survivors with his long tongue, similar to Half-Life's Barnacle. The help of another Survivor is required to escape from a Smoker's hold. As the name implies, Smokers emit smoke to impair Survivors' vision and voice communication when killed. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor.
4. The Spitter is a new Special Infected introduced in Left 4 Dead 2. Its primary task is to spit at the Survivors, similar to the Antlion Worker in Half-Life 2: Episode 2. The phlegm bomb it spits contains an acid that spreads upon impact. Any Survivor caught within the acid puddle will take small amounts of damage, thus prompting them to move. Its goal is to separate the Survivors when they hide in enclosed spaces and ultimately get them to keep moving away from small spaces. It is often compared to the Boomer, as it is a support type of Infected. Also, much like the Boomer, when the Spitter is killed, an acid puddle spreads from where she was killed (Although her body is not destroyed or damaged in the process).
5. The Charger is a new Special Infected in Left 4 Dead 2. The Charger runs forward and knocks down Survivors in its way, running after the last Survivor and grabbing them. Once a Survivor is in its grasp, it continues sprinting untill it approaches a wall or over hard surface and starts slamming them into the ground until an ally frees them. Despite the fact that the Charger is almost the size of the Tank, it does not have as much health, but it still has more than the Hunter. The Charger has much in common with the Tank. Many people theorize that the Charger is actually halfway mutated into a Tank. Even though the Charger isn't as strong as a Tank it can do a large amount of damage.
6. The Tank is the strongest of the Special Infected, and is reasonably fast; however if it is being shot by an automatic weapon, or is walking through fire, its speed will be reduced (However, its speed is increased in campaign mode if the tank catches on fire). If any Survivors are at 40% or above health (including health gained from pain pills, or the Adrenaline injector) are running away from the Tank, it will not be able to catch them as they can run slightly faster. Even though the Tank has incredible strength and resistance, it is also highly flammable, as with all infected, and will die within 30 seconds when set on fire. This has been patched by Valve in Versus, meaning the Tank takes damage from fire, but the timer still occurs in Co-op or single player campaigns. When controlled by a player, the Tank has a "Control Meter" that slowly runs out if the Tank has not hit the Survivors for a period of time. Unless the player is able to locate the Survivors and hit one of them, the control of the tank will slowly lessen, and once it runs out, the player will lose control of the Tank, and another player will play as them. The Tank is capable of throwing chunks of concrete it rips out of the ground to momentarily stun Survivors, and can punch items (logs, dumpsters, cars, etc.) with sufficient force to incapacitate the Survivor instantly. In expert mode, the tank can also incapacitate a survivor in one hit, or by throwing a piece of rubble. The Survivors are alerted of an approaching Tank by dramatic music, loud pounding and furious roars. You will know that a Tank is dangerously close when the screen starts to shake.
7. The Boomer is an Infected that vomits a special bile at Survivors, which temporarily blinds them and draws Common Infected to them. At a distance the Boomer is little threat, since he is extremely slow and weak. However, if within range he can vomit on Survivors, attracting the Horde. When he dies, he explodes and covers any Survivors who are close enough in his bile. If a Boomer is killed, nearby Survivors will additionally be blinded, and will stumble backwards. Boomers can be anticipated because of the gurgling noise they make. In Left 4 Dead 2 there is also a female Boomer, although it is not yet revealed if it will have any effect on gameplay.
8. Normal Infected whick, has no abilities oh well, mabie next time.........
If you die, reroll to be another infected! all based from left 4 dead games
CHAR MAKE
here is code:
Name:
Age:
Description:
Bio
Starting Ranged Weapons:
Starting Melee Weapon: